<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Hogger Fodder</title><link>https://hoggerfodder.com/</link><description>World of Warcraft mechanics explored from first principles, with maths, game theory, and economics. The only goal is to enhance our gaming experience.</description><language>en-au</language><lastBuildDate>Sun, 18 Oct 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://hoggerfodder.com/tags/index.xml" rel="self" type="application/rss+xml"/><item><title>The Attack Table Ruler</title><link>https://hoggerfodder.com/posts/attack-table-ruler/</link><pubDate>Sun, 18 Oct 2026 00:00:00 +0000</pubDate><guid>https://hoggerfodder.com/posts/attack-table-ruler/</guid><description>An interactive attack table for Classic WoW tanks. Set miss, dodge, parry, block and defence, pick the boss level, and see which outcomes still fit on the ruler, how far you are from uncrushable, and what one more point of each stat is worth.</description></item><item><title>Uncrushable at 102.4%: How a Tank Gets Hit</title><link>https://hoggerfodder.com/posts/the-uncrushable-tank/</link><pubDate>Sat, 17 Oct 2026 00:00:00 +0000</pubDate><guid>https://hoggerfodder.com/posts/the-uncrushable-tank/</guid><description>Why can a tank's hit probabilities add up to 102.4%? And why is a point of dodge worth more to one tank than to another? One design decision explains both, as well as a few of Classic WoW's stranger quirks that will still matter in Forever.</description></item></channel></rss>